I think that folks would be surprised at how few of the very best board games are out there in the world. I'll put it to you, there have been histories of Kickstarter fails and whatnot for films and for all sorts of different projects, but how would you say that board games are right sized for Kickstarter? It's really been interesting, and I guess it just seems like such a really good market fit for specifically what board games require as inputs. It's not leveled the playing field, it's created a playing field for independent creators and small publishers and just individuals to go out there and make something new and make a board game that didn't exist and otherwise might not have found a market or the ability to be published. More projects and more significant projects have been brought to life through crowdfunding and specifically through Kickstarter than really anything else in a long, long time. I think that Kickstarter is, I wouldn't be alone saying this, among the top two or three driving forces behind the Renaissance in board games in the last decade. Before we dive into the numbers here, what does Kickstarter mean for the world of tabletop? How has it changed things? The thing that I really wanted to talk to you about to kick us off is you have this excellent report that comes out every year looking at Kickstarter as a funding platform. This interview has been condensed and edited.Īll right, Charlie, thank you so much for coming on. Hall can be found at Polygon and on Twitter. We spoke about what’s behind this explosive growth in board game variety, the recent kerfuffle in Dungeons & Dragons, and what it means for the immediate future of games. The overall success rate hit 76.3 percent.Ĭharlie’s coverage is always a great read, the tabletop and board game scene is growing out of a niche and thoroughly into the mainstream and he’s been on it for years. Despite the 12.4 percent decline - considered to be the result of broader macroeconomic issues - the market’s pretty healthy, with 4,042 successfully funded tabletop crowdfunding rounds, up from 3,520 in 2021. Dollars pledged to successful tabletop gaming Kickstarters came in at $236.4 million in 2022, which was down slightly from a peak of $270 million in 2021 but on par with the $236.6 million hauled in during 2020. It makes sense it gives promising games a chance to pitch their wares to a dedicated fanbase and the deliverables are fairly well-understood. Tabletop gaming projects have coalesced around Kickstarter as a primary means of generating startup capital for the projects. This week I spoke to Charlie Hall, who wrote “Tabletop funding was down on Kickstarter in 2022, but more campaigns succeeded overall ” for Polygon.
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